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If you imagine a scenario where this works well enough that it's a viable alternative to actually buying a Vision Pro for development ... I can forsee it being
by zmmmmm 3y ago
If you imagine a scenario where this works well enough that it's a viable alternative to actually buying a Vision Pro for development ... I can forsee it being a problem for them in terms of (a) direct sales - I could easily see shops fitting out their dev team for 1/4 the cost with Quest Pros instead of Vision Pros but more importantly (b) concern that it will lead to crappy apps being developed. That is, devs using non-Apple hardware will naturally curtail what they build to things that actually work in the dev hardware they are using. That means advanced features of the real Vision Pro won't get properly supported (or omitted altogether).
Of course, that is still miles away from where this is now. But it seems tantalising that it could possibly go there.
- Xixi 3y agoI don't think in the short term Apple will budge: neither the Vision Pro nor the dev toolkit are available, so lack of apps is probably a larger issue than some apps not utilizing the Vision Pro to its fullest extent. Longer term, we will see...
- chaostheory 3y agoAgree. According to rumors, Apple’s yield on the Vision is only 20%, meaning that out of every 100 coming from the factory only 20 are good enough to meet Apple standards. There are doubts that they can even meet their 400k quota
- wlesieutre 3y agoAt 7 million vs 23 million pixels I’d avoid trying to design anything with smallish text