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You think testing VR apps in a simulator on a laptop is more indicative of the final experience than another VR headset that almost has feature parity? I imagi
by p1necone 3y ago
You think testing VR apps in a simulator on a laptop is more indicative of the final experience than another VR headset that almost has feature parity?
I imagine you'd probably still want to use the simulator to ensure your code will run on the actual Apple hardware, but for verifying actual UX/behaviour I'd take the Quest Pro over that any day.
- Someone 3y agoI think Apple will disagree with that “almost has feature parity” claim. I have not used or even seen neither product, so I wouldn’t know whether they’re right, but do not rule that out, either. For example, the video resolution on Apple’s product is so much higher that it may cross a threshold w.r.t. user experience. Also, if they did come out with a Quest-based simulator, I think it would be very bad for their marketing. I would expect ‘the internet’ to say “it’s a Quest, but with a much higher price tag”. How would they go on from there to selling these devices?