4 ms·
It may also be pertinent to note that it's an entirely USA-centric article and study. A distinction the article makes in it's first paragraph: "87% of classic v
by crtified 3y ago
It may also be pertinent to note that it's an entirely USA-centric article and study. A distinction the article makes in it's first paragraph: "87% of classic video games released in the United States are critically endangered".
Not to unduly belittle that metric! - nobody would argue that the USA is not a major player (the biggest, in some respects) - but it's still a significant distinction. The articles nuance of copyright laws, and its figures, and its proposed activism, are all specific to that one national jurisdiction.