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GTA clone in HTML5
- johnyzee 15y agoThis blog post has a some more details: http://blog.webworks.dk/2012/03/webworksengine-html5-game-engine.html http://blog.webworks.dk/2012/03/webworksengine-html5-game-en...
- danvideo 15y agocool concept, but I wish the aiming crosshairs could be controlled by the mouse without having to reclick and move after each shot. very frustrating.
- kiba 15y agoYeah. I don't get why they don't use the same mechanic I see in other game. Also, the loading time were frustrating.
- robwgibbons 15y agoI literally came back here just to say this. I love the concept but it's almost unplayable with the dragging after every shot. Make it follow the cursor!
- freehunter 15y agoI can't figure out how to shoot. It's telling me to drag the mouse and release, but that just makes the dude run.
- redthrowaway 15y agoRight-click to pull your gun, drag the green crosshair that appears over your target, and release. It's really not a good gameplay mechanism at all. Also, the game crashed with a Java (!) stacktrace for me.
- freehunter 15y agoYup, that just makes my guy walk over there. I have the feeling I need a real target before it will work, but I'm the only one on the screen and the tutorial won't let me continue until I've killed something. A+ for technical showmanship. D- for quality.
- methoddk 15y agoAwesome! Works phenomenally in Chrome. The crosshair mechanism is difficult to control, though,
- andyfraley 15y agolooks good but the controls suck
- raffi 15y agoVery cool game. I keep getting a technical error and a stack trace every time I fight these guys and try to cover myself using the building to the north east of them. http://www.hick.org/~raffi/gangstagangsta.tiff http://www.hick.org/~raffi/gangstagangsta.tiff Google Chrome 17.0.963.65 on MacOS X 10.6.8.
- csomar 15y agoWhat I like is that they put some time to make good HD graphics and make it looks good (even though the control sucks as many have mentioned). The other HTML5 games that has a 95 GUI gave a feeling that HTML5 is going to take the gaming experience backward. Design does really matter. A good step forward.
- papalalu 15y agotbh you can get away with '95 and early graphics as "retro" - these are more like those you might find 5-7 years later, and i don't think they cut it.
- rasengan 15y agoNot only a cool implementation, but, amazing music and amazing character words. "It's like that cuz!"
- alpb 15y agoNo progress on loading window with OS X Safari latest.
- joezhou 15y agodislike the drop release to fire, but everything else is AMA-ZING!
- PostOnce 15y agoThis engine is lot closer to a high res NES Legend of Zelda than GTA 1 (flat buildings, screen-scroll when you reach the edge), GTA plot/mechanics, though, I guess.
- boyter 15y agoImpressive. I did get a few issues which did point out its implemented using GWT. Any thoughts on using GWT for something like this? The only other game using it that comes to mind was Quake2 but that was more a getting it to compile problem then building something from scratch.
- grogenaut 15y agoControls suck. Aiming sucks. Looks crappy. Retro look is over. Get some nice vector art and make it look stylish. Get some game design and make it so you can actually kill the first guy easily so people want to keep playing. Fix the loading times. Make the tutorial at the beginning inline instead of a practice. Also, why does someone on my block want to kill me right away?
- sad_panda 15y agoThis just strikes me as a wee bit racist.
- saulkw 15y agoyo bitch, y u be trippin?
- durin42 15y agoAgain, an "html5" game with reliance on flash. At least this one plays without sound if you don't have a flash plugin, but what's stopping this (and seemingly everyone else) from using html5 for sound?