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The most astonishing thing to me about Battlebit is the fact that it supports 250+ players and runs on top of Unity. It also runs pretty damn well in my experie
by bob1029 3y ago
The most astonishing thing to me about Battlebit is the fact that it supports 250+ players and runs on top of Unity. It also runs pretty damn well in my experience.
I was tripping really hard trying to get just 2 players to work reliably in a Unity MP FPS demo. I am not a game developer by trade, so that probably had most to do with it (clearly it's possible).
Does anyone know if the developers used some in-house netcode or if there is now some first party component that makes this possible? I would seriously consider making another pass at Unity if this type of multiplayer is actually accessible to an indie-scale, few-man team.