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Keyword being “details”. Interaction design is (or should be) primarily about understanding what’s going on and how to “do things”. Both are signal-to-noise pro
by klabb3 3y ago
Keyword being “details”. Interaction design is (or should be) primarily about understanding what’s going on and how to “do things”. Both are signal-to-noise problems. Just like engineering, trade offs. Don’t treat it like a science, it isn’t. It’s a craft.
Mapping the mental models of “where am I now”, “did I change this or do I need to click save first?”, “wait, that was unintentional, take me back”, “can other people see that I’m typing”, “omg look at all this garbage, how do I organize these random notes” and other everyday things are often overlooked.
I’ve found that there are many subtle choices that most engineers think of as equivalent but are different for the user. UX people are sometimes slightly better but oh my they miss the forest for the trees soo often as well.