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Starting from the premise that users are morons instead of “users are busy and distracted” is problematic. There’s a degree of user hostility here that seems l
by haswell 3y ago
Starting from the premise that users are morons instead of “users are busy and distracted” is problematic.
There’s a degree of user hostility here that seems likely to distract users from the task at hand, and if busyness/distractedness is the actual issue, adding a new level of distraction on top (now start thinking about the color of the daytime sky, a task that is wholly unrelated to the outcome), seems likely to backfire at best, and will piss off the rest of the customers by degrading user experience at worst.
I think there’s a balance to be found by adding enough friction while using that friction to orient the user towards the realization you want them to have (“this is permanent”), and sky puzzles only add friction.