4 ms·
>> I haven't seen a single demo where somebody picks a virtual object up. Why do I need to do that? It’s a great demo but it’s not something I need to be able
by basisword 3y ago
>> I haven't seen a single demo where somebody picks a virtual object up.
Why do I need to do that? It’s a great demo but it’s not something I need to be able to do day to day. And that seems to be the strategy from Apple. Make it a useful device for daily tasks rather than a gaming specific device or a device for doing something “new”. If you’re paying $3500 it needs to be immediately useful.
Think about it, you’re trying to tell me Vive is great and their marketing strategy (word of mouth) was a huge success…I have never seen one in the wild and Occulus seems to be much more popular. In other words their strategy hasn’t worked so probably not a great idea for Apple to copy it.