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From user point of view using flash as GUI is a better idea. http://code.google.com/p/lua-alchemy/ http://code.google.com/p/lua-alchemy/ example: http://lua-al
by Zhiz0id 15y ago
From user point of view using flash as GUI is a better idea.
http://code.google.com/p/lua-alchemy/ http://code.google.com/p/lua-alchemy/
example:
http://lua-alchemy.googlecode.com/svn/trunk/demo/index.html http://lua-alchemy.googlecode.com/svn/trunk/demo/index.html
- perfunctory 15y agoI'm worried I won't be able to explain to my kid this part: as3.class.mx.controls.Label.new()
- Zhiz0id 15y agoI'm talking about GUI/Editor and library that helps to use lua in a browser. circles/lines/... functions must be coded on lua or as3
- Turing_Machine 15y agoI disagree. Flash won't work on iOS or (soon) any new Android device, nor will it work in the default browser on Windows 8. Despite what Adobe may say in public, I expect Flash to be completely dead (except possibly for maintenance/security updates) by this time next year.
- noonat 15y agoIncorrect. The Adobe AIR SDK allows you to package Flash content as native apps for both iOS and Android. Adobe only halted development on the browser plugin for Android.
- Turing_Machine 15y agoApples and oranges. The example to which I was responding shows it running in a browser. If the kids are going to share their creations, they need to run in the browser, without requiring installations, app stores, and so on. As much as it sucks, Flash did have the one big advantage of being ubiquitous. That's no longer the case.
- Zhiz0id 15y agoiOS/Android devices mostly without a real keyboard. Have you ever tried to write some code without a real keyboard? It is a big pain.
- Zuider 15y agoBut most of the development for such devices is done on a PC and exported to the device.