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This is a really cool concept, I love that it's open source and Lua adds a fun kick. I'll be honest, I'm awful at it though. It's extremely hard for me to contr
by drivebyacct2 15y ago
This is a really cool concept, I love that it's open source and Lua adds a fun kick. I'll be honest, I'm awful at it though. It's extremely hard for me to control mario and the portal gun. It's strange because I love classic mario and like to think I'm pretty good at solving Portal fast.
Maybe I just need to practice more? Does anyone here feel proficient? I've seen videos of people doing some crazy things with it already, I'm jealous.
- fceccon 15y agoI've been playing Super Mario World for 15 years and I died a couple of times in the first level. I think running and jumping does not "feel right" as in SMW. I've just tried to compare the controls and they seems to behave exactly the same, so I don't know what it is — probably it's because I play this kind of game better with a controller.
- saurik 15y agoI thought you were able to control Mario more while he was in the air than you seem to be able to in this rendition.
- fceccon 15y agoIndeed you are right, in the original Mario you can change direction while jumping, in this version you can't.
- tommorris 15y agoNo, it's not just that. I've played the NES and SNES versions of Mario on an emulator. The controls on Mari0 do feel rather clunky in comparsion. I can't quite put my finger on exactly what it is though.
- rosstafarian 15y agoyup control's are one of the most important aspects in a platformer of this type. Look at a game like super meat boy, which imo has control's even better then the mario games(which is saying quite a bit.) They spent A LOT of time just experimenting and fine tuning because they completely make or break the game. Anyone that played super meat boy knows exactly what i'm talking about the, the game would just be too frustrating if the control's wheren't so tight. As an aside i think a good setup for this type of game would be using an xbox360/ps3 controller, the directional pad to control mario, shoulder button L1 to jump and L2 to run/shoot fireballs, the right analog stick to control the portal gun and shoulder buttons R1/R2 to shoot the portal gun
- KTamas 15y agoI second that. Loved the concept, but the portal gun in the game is very inconvenient.
- rmc 15y agoI love that it's open source Technically not open source. It's released under a Creative Commons CC-NC-SA which is not an open source licence, and is not approved by OSI nor FSF However, the source is available, and it's CC, which isn't exactly a propriatry programme.
- emillon 15y agoIt's open source, but not free software.
- dagw 15y agoNot according to the OSI. So I guess you could say it's open source, but not Open Source.
- mst 15y agoI've always been fond of referring to such a thing as "source available" - and commercial software such as Radiator where you only get an un-obfuscated version of the source with a purchase as "source supplied". "Available" just seems like a better word than "open" for this sort of case. (the author apologises for overuse of quotes in the above but preferred to be consistent even at the potential cost of some irritation and/or incorrect usage)
- rmc 15y agoThe OSI tried to get a trademark on the term "open source" to prevent it being used outside what they want, but it was denied as too broad a claim IIRC. As such there is no canonical definition of "open source", however in the context of open source software, this would not be considered an open source code. There are very very few things that are "open source" but not "free software". The main difference is ideological and/or tribal.
- Trufa 15y agoI'm curios, the difinition of open source implies (demands) more than making the source code available? Just in case I'm not talking in a broad sense, I'm asking whether just being able to see the code is enough to consider a piece of software open source. Thabks