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> What they actually have to do is make sure every person who gets one has the most perfect experience possible. This is particularly important when it comes t
by crooked-v 3y ago
> What they actually have to do is make sure every person who gets one has the most perfect experience possible.
This is particularly important when it comes to a VR headset, where it's very easy for bad initial experiences to literally physically condition the user into getting sick every time they put on a VR headset.
Stepping the most diehard fans through how to metaphorically "hold it right" also gives them a built-in backstop of support when it comes to preventing those issues with future consumers once they eventually hit the point of proper mass market production.