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I bet they need time to ramp up their manufacturing. In the meantime - they can either artificially restrict the purchase of these things (what they are doing n
by zinodaur 3y ago
I bet they need time to ramp up their manufacturing. In the meantime - they can either artificially restrict the purchase of these things (what they are doing now), or have scalpers camp outside the stores and resell for 2-3x what apple are selling them for.
If they can actually deliver on their promises - they will fucking sweep the VR market. Current VR headsets blow chunks. If the meta quest cost 10$ - people would still not use it for normal things, because it unpleasant to interact with.
- smoldesu 3y agoHard disagree. Current headsets are perfectly fine for the well established use-cases like gaming and stereo/3D video. The problem is, as always, going to be shoehorning real features into a goofy form-factor. We've been down this avenue before with Hololens and it was very clear that enterprise customers aren't really interested in developing bespoke AR workflows. Even with perfect passthrough vision there wasn't any tangible benefit to the tech outside very narrow military applications (and who knows where those contracts went). So now we're here. If Apple delivers on their promise of a very nice Oculus Quest sorta thing with iPhone apps and AppleTV+, I can't imagine people using it more than their Oculus Quest, iPhone or AppleTV.
- Vecr 3y agoThey still exist[0], but they leak light and apparently cause nausea and that sort of thing. [0]: https://taskandpurpose.com/uploads/2023/01/24/army-IVAS-2022-testing-assesment.jpeg https://taskandpurpose.com/uploads/2023/01/24/army-IVAS-2022...
- charcircuit 3y agoIf the vision pro were free people wouldn't use it for normal things either because it is unpleasant compared to using a phone, monitor, macbook, tv.
- mwint 3y agoThis is a very strong statement about an unreleased product in a nascent field. What are you basing it on?
- charcircuit 3y ago>What are you basing it on? My experience following the VR scene. The unreleased product doesn't solve the weight problem, it doesn't solve the friction problem of needing to put on a headset, it doesn't solve the VAC problem which can strain people's eyes, etc. I would also speculate that it doesn't solve the content problem in motivating people to consistently use the device instead of regress to using your iphone or whatever to do those normal things. Just doing VR, but with more resolution or VR, but with a different input scheme or VR, but with a heavier headset, or MR, but with higher resolution passthrough doesn't solve the current challenges that VR headsets are facing.