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They had many WWDC sessions covering 3D objects especially with the Unity integration [1] and their Reality Composer Pro [2] tool. Both were covered during the
by threeseed 3y ago
They had many WWDC sessions covering 3D objects especially with the Unity integration [1] and their Reality Composer Pro [2] tool. Both were covered during the keynote. And if you look on Youtube there are countless videos of third party developers developing 3D apps.
It's just that they are positioning the device as a spatial computer i.e. something you use to get real work done. And right now for 99% of people that involves 2D windows.
[1] https://developer.apple.com/videos/play/wwdc2023/10088/ https://developer.apple.com/videos/play/wwdc2023/10088/
[2] https://developer.apple.com/videos/play/wwdc2023/10083/ https://developer.apple.com/videos/play/wwdc2023/10083/
- nomel 3y agoI take their point as a problem of control. Picking up objects with hand tracking is, in my experience, much less deterministic, and much less useful, compared to picking them up with a button and haptics.
- threeseed 3y agoEveryone that has tried the Vision Pro has said the eye and hand tracking is flawless. Definitely agree with haptics which many have mentioned is an issue.
- nomel 3y ago> Everyone that has tried the Vision Pro has said the eye and hand tracking is flawless. Context of the interaction is important. I've seen this mentioned with selecting, but not with doing something like picking up a 3d object. I don't recall seeing this use in any of the release footage.
- threeseed 3y agoThere are plenty of WWDC videos around with specific details on Hand Tracking e.g. https://youtu.be/zNFpAQb9hAg?t=908 https://youtu.be/zNFpAQb9hAg?t=908
- Jedd 3y agoThat's an impressive set of alleged joint-tracking at https://youtu.be/zNFpAQb9hAg?t=985 https://youtu.be/zNFpAQb9hAg?t=985 26 joints per hand. Assuming that all the joints in your hand are visible to the device (this seems to be unlikely for much of the time). As per parent's line of questioning, it doesn't address how that maps to a manipulation in the virtual realm in practice. In comparison, each controller on my Valve Index has 87 sensors - that can distinguish touch vs actual press (triggers etc), pressure, presence vs absence (fingers on the handle), as well as the usual orientation / accelerometer sensors. Even with an abundance of processing power, a camera-tracking system can't get there.
- Jarmsy 3y agoIt's notable that despite the claimed joint tracking, the only actual hand interaction shown in that video is knocking something over, not any real dextrous handling requiring precise finger motion. I get the impression they made a deliberate decision not to include any 3d handling in the launch demos because it's just not good, whereas 'look and click/swipe' works well.
- jayd16 3y agoI think you're right to pick up on the fact that 99% of digital content out there is 2D and they're leaning into that. It's a known quantity and easier to market.
- btown 3y agoSomething like https://www.youtube.com/watch?v=hYxPO-bfbOk https://www.youtube.com/watch?v=hYxPO-bfbOk (https://www.immersionanalytics.com/ https://www.immersionanalytics.com/) would absolutely be possible with Apple's support for 3D objects. I hope that Apple doesn't neglect the analytics/visualization use case for launch; it could be gamechanging for their go-to-market strategy, as it would find its way into many corporate budgets.
- mr_toad 3y ago> And if you look on Youtube there are countless videos of third party developers developing 3D apps. Why developers want to make, and what consumers want aren’t necessarily the same thing.