4 ms·
I think "narrative storytelling" I think is too broad, that can absolutely work in VR, but it means creating a different experience from the ground up. A "TV S
by layoric 3y ago
I think "narrative storytelling" I think is too broad, that can absolutely work in VR, but it means creating a different experience from the ground up.
A "TV Show or movie" I agree is going to have a hard time of that, but just like theatre is different, and games have limited interaction, storytelling can take many forms ("narrative storytelling" doesn't have to completely avoid interaction or influence to tell a story/plot IMO).
I think good AR/VR could open up a different type, the way "Holodeck" writers in Star Trek were shown as a separate skill I think could hold true. Creating believable/rich characters with AI + related environments, and support adapting (even if it is just minimal) story lines will be challenging but I'm sure some people will create interesting experiences, they just need the tools to do so.
- andsoitis 3y agoThe article was about TV shows and movies. The issue is that when key plot points are happening in parallel (common), then you’d miss most of it because you can only watch one thing at a time. Even something as simple as an explosion you might miss because you’re smelling the roses. This is why in TV, movie, and even theater, parallel timelines are presented linearly; so that you can follow along with the storyteller’s point of view.