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You don’t need these buggy AMD-specific technologies to leverage the AMD’s GPGPU hardware. Compute shaders are used by videogames for a decade now. For example,
by Const-me 3y ago
You don’t need these buggy AMD-specific technologies to leverage the AMD’s GPGPU hardware. Compute shaders are used by videogames for a decade now. For example, GTA5 from 2013 already used compute shaders to render stuff. At least in my experience, the tech is very reliable regardless of GPU vendor.
I haven’t tested that, but I would expect on AMD hardware Vulkan compute to be comparable by now. After all, people bought couple millions of steam decks which uses Vulkan for the native GPU API, and emulates D3D on top of that.