3 ms·
I think you're looking for documentation on the SceneTree and "tree order". it really is a beautiful architecture when you dig into this and internalize it htt
by n42 3y ago
I think you're looking for documentation on the SceneTree and "tree order". it really is a beautiful architecture when you dig into this and internalize it
https://docs.godotengine.org/en/stable/tutorials/scripting/scene_tree.html https://docs.godotengine.org/en/stable/tutorials/scripting/s...
https://docs.godotengine.org/en/stable/classes/class_scenetree.html#class-scenetree https://docs.godotengine.org/en/stable/classes/class_scenetr...
https://docs.godotengine.org/en/stable/classes/class_mainloop.html https://docs.godotengine.org/en/stable/classes/class_mainloo...
- hotdogscout 3y agoI'm sorry for making you go through all that, should have looked into the documention before asking. Thank you. Godot really is the only game making software that has this artful feeling of beauty. Portable, always consistent, small. I usually give up on software in favor of frameworks because I don't know what's happening and the documentation is too daunting compared to just making my own thing but reading how godot's made is an exception.
- n42 3y agooh, it was a quick Google from memory because I've gone down the same path myself :)