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Any ideas why it excluded Direct3D as a target? It seems to be the only omission. Or is OpenGL/Vulkan support sufficient to cover Windows perhaps?
by nu11ptr 3y ago
Any ideas why it excluded Direct3D as a target? It seems to be the only omission. Or is OpenGL/Vulkan support sufficient to cover Windows perhaps?
- jaimex2 3y agoBecause Microsoft isn't their friend obviously.
- w4rh4wk5 3y agoI'd say even Vulkan alone is sufficient to cover Windows. The main benefit of DirectX 11 is that it's a lot simpler for the developer. But when you are creating an abstraction layer for multiple APIs, you are not the target audience for a simple to use graphics API. IIRC Doom Eternal only supports Vulkan (on PC) and that didn't really cause problems. In fact, the game's performance was superb.
- edflsafoiewq 3y agoProbably. The OpenGL ES support also seems to use Google's Angle, which can target DirectX.
- HelloNurse 3y agoBut if Angle on top of DirectX 11 is faster than Vulkan it's a highly unlikely bug in the Vulkan driver.