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They claim to support WebGL as a compile target, it seems like a pretty big missed opportunity that all of their demos don't link to in-browser WebGL running ex
by stevebmark 3y ago
They claim to support WebGL as a compile target, it seems like a pretty big missed opportunity that all of their demos don't link to in-browser WebGL running examples!
- zokier 3y agoI guess website is still wip, the docs definitely seem pretty spartan atm
- TheRealPomax 3y agoTo be fair, we don't want WebGL anymore, we want WebGPU now =P
- smolder 3y agoTaking your comment too seriously... Webgl is the more ubiquitous target, so I'd still prefer that when it's sufficient.
- boredumb 3y agoI'm thinking about renting a couple WebTPUs myself.
- pjmlp 3y agoJust wait 10 years. The time that took WebGL to be fully portable.
- Waterluvian 3y agoSpeak for yourself. I'm preparing for WebGFX. Need to stay ahead of the curve.
- dqft 3y agoI prefer the minimalist WebG approach.
- gAI 3y agoI like HTML. Wait, what are we talking about?
- Waterluvian 3y agoTangent you got me thinking about: HTML clicked for me one day when I mentally decoupled the hypertext from the actual browser rendering. So many of us think HTML and imagine the point is to render a webpage. But HTML describes the semantics, topology, and content of a document. It’s 100% valid to “render” HTML in some other format like a PDF or an mp3.
- gAI 3y agoI'm hoping we see a move to allow the rendering of the webpage to be entirely up to the users. Just provide the data, and let me decide how I want to interact with it. But that would ruin SEO and Ads, so we're gonna get in a buncha legal battles about web scrapers instead.
- Waterluvian 3y ago“Reader Mode” is a successful example. I’m actually shocked it exists because of how it impedes the things you mention.
- zokier 3y agoBut reader mode is mostly bunch of heuristics with tons of ad-hoc special cases and hacks instead of relying documents to be well-structured. So in many ways it is the opposite of successful example. https://github.com/mozilla/readability/blob/main/Readability.js#L98 https://github.com/mozilla/readability/blob/main/Readability...
- Waterluvian 3y agoOh true. Which kind of demonstrates the penalty for abusing HTML so much that it’s no-longer semantically reliable.
- WrtCdEvrydy 3y agoWebRTX by Nvidia?
- pixelatedindex 3y agoYou joke but I wonder how big of an impact ray tracing in the browser would have, especially when the fidelity is increasing at such a massive rate. Some of the web demos I’ve seen, like the Unreal ones, are mindblowing. (Also if that comment exposes any ignorance I have, please forgive me and point it out so I can learn something!)
- nwoli 3y agoWebGPU will take ages and ages to be fully usable across all platforms (eg old androids)
- TheRealPomax 3y agoWho cares about old Androids? Facebook su-, sorry, Meta sure doesn't.
- nwoli 3y agoThere’s no clear date when even iOS will get it. It took years and years to get wasm simd on mobile safari
- astlouis44 3y agoAny game/3D developers here be interested in WebGPU/WebAssembly support for Unreal Engine 5? Along with an asynchronous asset loading system, for dynamic fetching of assets at runtime.
- omeze 3y agoThe asset stuff is the bottleneck here isnt it? We need browsers that support cacheing assets that are gigs in size
- astlouis44 3y agoAsset delivery is one of the key aspects, no doubt. Keep in mind that today, browsers support up to 4GB at the moment - but that is a limitation that won't be an issue eventually, and when it's lifted it will allow whatever local storage the user's client hardware has to be leveraged. This would enable AA and AAA desktop/console games on the web.