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Now look at real 1990s/early 2000’s screenshots. You memory is deceiving you. This screenshot is far from current AAA games, but there is no way to render such
by failuser 3y ago
Now look at real 1990s/early 2000’s screenshots. You memory is deceiving you.
This screenshot is far from current AAA games, but there is no way to render such a scene in a game made for 2000 hardware.
- dudeinjapan 3y agoPre-rendered their were. Vaguely reminds me of Myst or FF7 quality.
- pedrosorio 3y agoFor those reading who may not remember or have played the original FF7, here are links to pre-rendered backgrounds in FF7: https://www.jmeiners.com/pre-rendered-backgrounds/img/ff7.jpg https://www.jmeiners.com/pre-rendered-backgrounds/img/ff7.jp... and the image in the article about Meta's library: https://www.khronos.org/assets/uploads/blogs/2023-july-blog-meta-igl_2.jpg https://www.khronos.org/assets/uploads/blogs/2023-july-blog-...
- dudeinjapan 3y agoNot apples-to-apples because FF7 was NTSC resolution and heavily compressed. If FF7 were rendered at the same resolution, I think it would be comparable. Here's an FF7 AI upscale mod for reference: https://www.resetera.com/threads/a-full-high-res-ai-upscale-mod-of-final-fantasy-vii-came-out-today-and-for-the-first-time-ever-its-a-cinch-to-install.380883/ https://www.resetera.com/threads/a-full-high-res-ai-upscale-...
- failuser 3y agoPre-rendered? Sure. In-game? No. I think the art direction is half of the problem here. You can place lighting much better and the textures are lacking.
- n42 3y agothere is no "art direction" by Meta or the people working on this project; this is a reference scene for PBR pipelines. https://developer.nvidia.com/orca/amazon-lumberyard-bistro https://developer.nvidia.com/orca/amazon-lumberyard-bistro
- failuser 3y agoYou are right, the lighting makes the original scene look worse.
- carlosjobim 3y agoUnreal and Quake engines handled light and textures far better than that.
- belthesar 3y agoIt looks about on brand with the static renders used in a lot of Final Fantasy games of the PS1 era, albeit with higher pixel density of course, so I can see the resemblance. That said, this is definitely doing it in engine, so while I can see how the GP's memory palace built that memory, you're definitely accurate that no game from that era was doing graphics like this in-engine.
- CuriouslyC 3y agoHalf life 2 had better looking cityscapes, so early 2000s is accurate.
- easytiger 3y agoHalf Life 2: Lost coast from 2005 might be a fair comparison for this droll hypothetical https://youtu.be/j-Iykz0gb7Q https://youtu.be/j-Iykz0gb7Q (video uploaded 2006)