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I always assumed it was the memory problem. There is more memory for 2D sprite maps on the CD than the cartridge, and it is easier to cull the landscape to fit
by kaiokendev 3y ago
I always assumed it was the memory problem. There is more memory for 2D sprite maps on the CD than the cartridge, and it is easier to cull the landscape to fit in the small RAM of PS1 than to optimize the texture packing for N64. There is Ogre Battle 64, but noticeably the textures look much worse than Final Fantasy Tactics. I thought maybe it is too difficult to get nice textures on the N64, even Paper Mario looks nice, but the textures are not that complex.
- chrisco255 3y agoThe N64 had almost 40 times more RAM than the SNES. Plus you could create custom ROMs with more memory if needed in the cartridge itself. If textures looked better in FF Tactics vs Ogre Battle 64, it is purely due to storage on CD vs cartridge, a notable 10x plus advantage. Square used a ton of prerendered graphics in their PS1 games. That is to say, they'd farm out the graphics to super computers and then store them as rasters on disc.
- kaiokendev 3y agoIt is a mistype - by memory I meant disc storage, not RAM