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And webgpu. Sure, the implementations today are thin layers over D3D12, Vulkan and Mantel. But it is a proper API, cross platform and without the implementatio
by dosshell 3y ago
And webgpu.
Sure, the implementations today are thin layers over D3D12, Vulkan and Mantel. But it is a proper API, cross platform and without the implementation overhead.
Next time I need to draw some graphics I will definitely use WebGPU instead of OpenGL or Vulkan.
PS. Don't let the name fool you. It is a proper render API, Mozilla has written their implementation in rust and Google in C++.
Would not be surprised if WebGPU do get native support by the drivers in the future.