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Raytracing using GPU compute is pretty much the norm for offline rendering, for example Blenders Cycles renderer has support for all major GPUs: https://docs.bl
by zokier 3y ago
Raytracing using GPU compute is pretty much the norm for offline rendering, for example Blenders Cycles renderer has support for all major GPUs: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html https://docs.blender.org/manual/en/latest/render/cycles/gpu_...
It is telling of the GPU compute landscape that there is separate implementation for each vendor