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One: that number is wildly inaccurate and only considers one tiny slice of the GPU market. Two; iOS has a minority share of the market too. Less than a third o
by photonerd 3y ago
One: that number is wildly inaccurate and only considers one tiny slice of the GPU market.
Two; iOS has a minority share of the market too. Less than a third of it. Guess you’d also call Apple unsuccessful in the mobile space?
No. No you would not. So, clearly market share of one segment is not the be-all end-all you are claiming.
- Keyframe 3y agoNot how that works, friend. Neither data nor debate. You can't hoist talk to another sphere and continue, but even if we do there's a way back. Let's dove.in, shall we? Data is accurate, reported by numerous providers. If you don't trust any of data providers you can always compare revenue size of two companies where AMD accounts for CPUs and those deaps with console manufacturers as well and still doesn't come close, in fact percentage relative still holds. Consoles are B2B deals, people don't buy consoles because AMD. Same for mobile or apple (to a degree, because apple sells apple), as well as integrated Intel GPUs. Where consumers and businesses have a direct pick and choose - they did, and it's Nvidia for the better part, 80%+ part.