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I mean, about 5 years ago there were many folks that were trying to do raytracing using GPU compute rather than the current methods, it was essentially treating
by NovaDudely 3y ago
I mean, about 5 years ago there were many folks that were trying to do raytracing using GPU compute rather than the current methods, it was essentially treating the CPU as a giant parallel software rendered. The results were pretty good even then.
- zokier 3y agoRaytracing using GPU compute is pretty much the norm for offline rendering, for example Blenders Cycles renderer has support for all major GPUs: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html https://docs.blender.org/manual/en/latest/render/cycles/gpu_... It is telling of the GPU compute landscape that there is separate implementation for each vendor