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There were several pushes to produce a "sane defaults" library that made vulkan a lot less verbose. OpenGL is exactly what you said, "an API where the common t
by sounds 3y ago
There were several pushes to produce a "sane defaults" library that made vulkan a lot less verbose.
OpenGL is exactly what you said, "an API where the common things are easy, and the super powerful low-level optimizations are optional."
- rcxdude 3y agoexcept the easy common things are very slow, and the optimizations which are basically required become a careful dance of understanding the underlying hardware interface anyway (without any real documentation) and figuring out how to map that onto the high-level interface.