2 ms·
But that is one generation of GPUs away when they will make some computational shortcut for small triangles, which to me seems to be rather trivial to implement
by baybal2 3y ago
But that is one generation of GPUs away when they will make some computational shortcut for small triangles, which to me seems to be rather trivial to implement.
- mschuetz 3y agoNot really trivial if you have to support any input set of triangles and don't know much about them. Software rasterizion exploits things like localized chunks of triangles, but the hardware rasterizer does not know about that in advance. Also, these kinds of software rasterization algorithms add limitations, which aren't much of an issue with your own rendering pipeline that specifically knows how to deal with these limitations and works with them.