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Part of Nanite is software rasterization by rendering triangles with 64 bit atomics. You can simply draw the closest fragment of a triangle to screen via atomic
by mschuetz 3y ago
Part of Nanite is software rasterization by rendering triangles with 64 bit atomics. You can simply draw the closest fragment of a triangle to screen via atomicMin(framebuffer[pixelID], (depth << 32) | triangleData).