7 ms·
Android phone hits 24GB of RAM, as much as a 13-inch MacBook Pro
- brucethemoose2 3y agoThats barely enough for LLaMA 33b. Q3_K_S 33b fits on my 16GB laptop + 6GB GPU (so 22GB minus some overhead from the split + linux), but its extremely tight and only works up to ~800 context.
- expertentipp 3y agoThe bloated specs look like typical scam product description from ebay or AliExpress. I can only image low quality finish and bet it will make noises when grabbing more firmly.
- silisili 3y agoNubia is a subsidiary of ZTE, seemingly more focused on gaming. Not exactly Apple quality, but far above the random fly-by-nights on AliExpress.
- LoganDark 3y agoDidn't they make that phone with the screen on the back, far before any of the foldables did it?
- silisili 3y agoZTE and Nubia have always pushed the tech envelope, but have pretty awful software. ZTE did the Axon M, which might have been the first foldable, though clunky. Nubia did the Z20, which had a screen on the back.
- scohesc 3y agoDang, they have a tiny blower fan inside that spins at 20k RPM. That would be annoying spinning at high speeds. Very impressive they're able to cram that much performance into an Android handheld, but part of me wishes Microsoft would put more research/dev time into Windows on Arm, or Apple allowing you to install their OS onto it. Android just seems so limiting when you have that much memory. The OS probably can't even take advantage of it all.
- pcurve 3y agowonder if it's possible to offer an attachable heatsink in a shame of extended battery or case. That way, there's no fan / dust to worry about.
- dusted 3y agoAndroid runs on Linux, so it can waste it on bloated apps just fine.
- xattt 3y agoAt 20k, there would be a slight gyro effect, like tipping a portable device with spinning platters.
- wkdneidbwf 3y agowhy on earth does my phone need 24gb of ram?
- gumballindie 3y agoWhy on earth does a macbook (pro nonetheless) have as little ram as a phone?
- justsomehnguy 3y agoI was quite amused hearing how people (probably the same who singed praises) ditched the first gen M1s with 8Gb, because 'not enough memory', merely a year later.
- tiltowait 3y agoThe first gen went up to 16GB, so anyone buying 8GB was just price-chasing.
- etempleton 3y agoI do find it a bit odd they even offer the 8GB version. It truly does not feel like enough. 16 GB feels like it should be the entry point for MacOS.
- mrbuttons454 3y agoFor someone that frequents Hacker News, maybe. My spouse has an 8GB M2 Air and has no complaints.
- justsomehnguy 3y ago> just price-chasing This is not the problem. You can find comments here how people literally said what 'it were running better than x86 Macs with 16+GBs'. ADD: and 'nobody needs more than 8GB, because it works so fine'. Just to clarify.
- Dudester230602 3y agoWhy compare it to a niche model of a niche laptop? I guess the phone is niche too.
- LASR 3y agoWithout starting a flame war, can we have a proper discussion on Android and iOS memory management? It seems like iOS and macOS do more with less ram. Why is that? My outdated view on this is that iOS apps are native vs Android that runs JVM apps. Is that even true still?
- palata 3y agoAndroid doesn't run the JVM, but rather the ART (Android Runtime). It does AOT (ahead-of-time) optimization, which apparently helps a lot. Still I can imagine that it uses slightly more memory...
- Saris 3y agoAndroid also runs multiple apps at once, IIRC iOS only runs the app in the foreground.
- deleted 3y ago[deleted]
- LoganDark 3y ago> It seems like iOS and macOS do more with less ram. Why is that? AFAIK, Android caches things in terms of the JVM/ART using Zygote, but macOS and iOS are designed to run native code, so they cache the actual dynamic libraries themselves (it's called the "dyld shared cache"). Things like libc, some core frameworks and so on go in there. Keep in mind this happens across the entire OS, since the Android user experience is implemented largely in terms of high level JVM/ART objects with all of their associated heap overhead, but iOS and macOS and their apps are mainly implemented in C/C++, Swift, Objective-C, which at most use reference counting, and only for objects that need to be reference counted. This is absolutely not the cause of all memory issues but this is sort of the base level foundational stuff of both platforms and has implications for the higher levels. Even though Android is based on Linux and iOS/macOS are based on Unix and BSD, and those two/three platforms are quite similar conceptually, they have very different userlands.
- 3y ago
- pxmpxm 3y agoGaming phone is a thing?
- jrflowers 3y agoDoes anybody know what Android game(s) could actually utilize these sort of specs? Is there some sort of 4K HDR Words With Friends that I’m missing out on?
- LoganDark 3y agoI love the under-screen front camera. People need to stop adding notches and hole punches. I would prefer no front camera at all, a bezel, or a motorized one like the OnePlus 7 Pro (which I have), but an under-screen camera is absolutely acceptable and cool.
- ShamelessGenius 3y ago24GB is still less considering the amount of bloatwares these Chinese brands put in their garbage phones and the number of crappy apps run in the background 24*7