3 ms·
Obviously tastes vary but it does stand out to me more now just how much 7 is an iteration on 6, despite the big change to 3D. The menus and ATB are obviously
by zerocrates 3y ago
Obviously tastes vary but it does stand out to me more now just how much 7 is an iteration on 6, despite the big change to 3D.
The menus and ATB are obviously basically a straight port over, materia are pretty much an adjustment of the similar re-slottable espers from 6 that taught magic, characters' limit breaks from 7 are sometimes clearly based on the unique abilities from 6 (Tifa's for example basically combining Setzer's slots with references to Sabin's martial arts), limit breaks themselves being an evolution of 6's desperation attacks..., even some really specific stuff like the opera house rafters vs. Aerith's chapel.
- nemo44x 3y agoIndeed regarding the iterative nature. In addition FF6 had the veldt system with Garr and many more character classes that were interesting. I can’t iterate enough how the non-linear nature after Kafka scorches the land was so amazing for its time. And then even items like the Atma Weapon or choices like using some thing like Ragnarok to create a weapon or a spell. Totally up to the players style. Everyone has a different story on how they got through FF6. FF7 was linear. And yes the Opera House - quite possibly the peak of 16-bit RPG gaming. Absolutely beautifully done. The FF7 remake is really good FWIW.