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> Browsers with bad WebGL 2 support, such as Chrome on macOS. This caught my eye. I haven't run into any WebGL2 problems so far on Chrome/macOS, would be inter
by flohofwoe 3y ago
> Browsers with bad WebGL 2 support, such as Chrome on macOS.
This caught my eye. I haven't run into any WebGL2 problems so far on Chrome/macOS, would be interesting to know what specifically those problems are (however I'm also staying away from some WebGL2/GLES3 features which are known to cause trouble not just on WebGL2, mostly uniform buffers and generally some buffer update patterns that work well on native, but not on WebGL (such as 'buffer orphaning').
- hoten 3y agoAlso curious what this refers to. Anyone find a crbug?
- omoikane 3y agoProbably this one: https://crbug.com/1324296 https://crbug.com/1324296 Linked from here: https://github.com/godotengine/godot/issues/70691 https://github.com/godotengine/godot/issues/70691
- hoten 3y ago> Our team's goal is to ship ANGLE's Metal backend imminently. Blocking on that shipment so that hopefully we don't have to diagnose this more deeply. Fantastic news for the Godot folks.