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http://unity3d.com/ http://unity3d.com/ Yes, you have to make allowances for the actual differences between platforms (physical buttons, screen sizes, input me
by GavinB 15y ago
http://unity3d.com/ http://unity3d.com/
Yes, you have to make allowances for the actual differences between platforms (physical buttons, screen sizes, input methods), but the rest of the code deploys extremely well across platforms. When moving between platforms, you only have to rewrite the pieces that you actually want to be different.
- dirtyaura 15y agoUnity is great for a restricted problem space: applications that almost fully define their own GUI, namely games. A truly harder cross-platform problem is to abstract access to OS GUI in usable way.