6 ms·
Noctis was an amazing experience. It had no right being as immersive as it was. If you liked the idea of NMS, give it a go; it nails the alone-on-the-frontier m
by steaktartaar_ 3y ago
Noctis was an amazing experience. It had no right being as immersive as it was. If you liked the idea of NMS, give it a go; it nails the alone-on-the-frontier mood a lot better.
- andybak 3y agoAs NMS "improved" and fleshed out the game world, it lost a certain poetry that it had earlier on. There was something really unsettling about the earlier universes that felt - dare I say? - liminal.
- jncfhnb 3y agoI hope by liminal you don’t mean “like the back rooms”
- andybak 3y agoWell - kinda? Liminal implies a particular mood or feeling - which is what the Back Rooms stuff was also aiming for. I think some of it succeeds remarkably well and some of it doesn't.
- ehnto 3y agoI have always called this mood lonely exploration, or melancholic curiosity. It has liminal qualities in that you feel between encounters or between spaces of meaning. It sounds bad but indeed, early NMS did feel kind of meaningless, which as you said had a certain poetic quality. Melancholic curiosity, or loneley exploration, are two things I am trying to capture in games I make. There is a game called Infra that I highly recommend if you enjoy that mood, and city infrastructure.
- whywhywhywhy 3y agoTaking of immersion I loved how all the ui is integrated into the geometry of the ship. Makes it feel coherent like a real object. Not enough (non-sim) games do this.