3 ms·
Why waste clock cycles decompressing those textures instead, especially considering the rise of DirectStorage and similar technologies?
by cinntaile 3y ago
Why waste clock cycles decompressing those textures instead, especially considering the rise of DirectStorage and similar technologies?
- immibis 3y agoWhy waste clock cycles and storage and bandwidth carrying around 100GB of textures that you don't need most of the time?