3 ms·
Nice, and about the right length for exploring the initial ruleset. (Except the red floor squares, which I saw on one level, didn't interact with, and then neve
by jsnell 3y ago
Nice, and about the right length for exploring the initial ruleset. (Except the red floor squares, which I saw on one level, didn't interact with, and then never saw again so I don't know what they actually do).
I think it desperately needs an undo on death, and ideally should have player-triggerable undo/restart.
Given the rest of the game, I was a bit dismayed at the end seeing that it had basically been a scored playthrough. If I'd known the moves were being counted, I would have played better! This won't apply to everyone, but there is a subset of players (like me) who really like knowing what to optimize for, so having a hidden scoring system be sprung on the player at the end is a bit of a betrayal.
+1 on the arrow direction vs. movement direction mapping being a problem on keyboard. 95% of the time I was in a flow state and it wasn't an issue, but if I made a mistake I'd immediately lose faith in having the right mapping, start second-guessing myself, and make follow-up mistakes.
- nick-of-time 3y agoThe red squares kill you if you touch them. I was curious.
- deleted 3y ago[deleted]