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I just worked through making a 2D physics engine via Gustavo Pezzi's course on pikuma.com Seeing shapes collide, bounce, roll, and understand exactly what was
by saboot 3y ago
I just worked through making a 2D physics engine via Gustavo Pezzi's course on pikuma.com
Seeing shapes collide, bounce, roll, and understand exactly what was happening in the code I wrote was a huge confidence booster.
- atan2 3y agoyes great stuff