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I don't really see much of an advantage for AR over VR if you're still confined to a single space. AR will take off when you can get it in an Oakley form-factor
by bitlax 3y ago
I don't really see much of an advantage for AR over VR if you're still confined to a single space. AR will take off when you can get it in an Oakley form-factor.
- penjelly 3y agoi was under the impression it wasnt confined. Even before the rayban/oakleys form factor, theres work to be done from a developer and app experiences perspective. Seems like that's the target demographic: Developers.
- bitlax 3y agoThe use isn't literally confined to a single space but try to imagine use-cases where the passthrough is necessary: driving, exploring a new city, taking the subway, going hiking or biking. It's impossible to imagine this headset being useful in those environments.
- solardev 3y agoIMO "monitors you wear on your head" is more immediately useful than a "heads up display you bring with you everywhere". I would love more screen real estate for work. Don't necessarily want more ads overlaid on everything when I go for a walk.
- bitlax 3y agoYour use-case provides few advantages over a physical monitor, let alone over a VR monitor, which was my point. And if you think monitor adjustments trump realtime interaction with arbitrary physical environments then we'll have to agree to disagree. I'm not sure what you mean by ads everywhere, except to be needlessly dismissive.
- solardev 3y agoWhat do you mean by "over a VR monitor"? Isn't that that my use case is? The little bit of consumer AR I've seen tended to be ad laden. I'm talking about Yelp walking overlays, etc. I can't think of a need for AR in my life except navigation, personally. But I lead a pretty boring life. The whole AR thing just seems like a solution in search of a problem. Like 90s strategy video games that try to show you everything in the UI all at once. Maybe cool if you're trying to do some super specialized complex task like car maintenance or air traffic control or whatever, but otherwise it just seems like a distraction, like smartwatches but worse. OK, back to my old man lawn now.
- bitlax 3y ago> What do you mean by "over a VR monitor"? Isn't that that my use case is? The Apple Vision Pro has VR and AR capabilities. When you view a representation of your monitor it's VR. When your monitor is represented as an object in physical space then it's AR. Apple Vision Pro can do both, but my point is I don't understand the value in the latter, at least at the price point, and you actually seem to be agreeing with me. > The little bit of consumer AR I've seen tended to be ad laden. I'm talking about Yelp walking overlays, etc. I can't think of a need for AR in my life except navigation, personally. But I lead a pretty boring life. I can think of literally hundreds of interesting applications. Imagine any scenario where you have superhero vision in the real world. > The whole AR thing just seems like a solution in search of a problem. Like 90s strategy video games that try to show you everything in the UI all at once. Maybe cool if you're trying to do some super specialized complex task like car maintenance or air traffic control or whatever, but otherwise it just seems like a distraction, like smartwatches but worse. Again, to each his own, but I love my smartwatch. I have a personal status screen that I can check in under a second without pulling out my phone, and tons of simple apps to go with it. It saves me tons of time and mental energy every day, and I can think of lots of cases where having things displayed instantaneously in your field of view would generate value.
- WorldMaker 3y ago> The Apple Vision Pro has VR and AR capabilities. When you view a representation of your monitor it's VR. When your monitor is represented as an object in physical space then it's AR. Apple Vision Pro can do both, but my point is I don't understand the value in the latter, at least at the price point Safety is a big reason to prefer AR for "big monitors" in HMD, especially in any home with furniture (much less clutter) or children or pets. Apple's argument so far seems to be that to get that sort of AR right in an HMD form factor much of the price is necessary (they pack in a lot of cameras to do it right) and the high price may not be an accident, it may be a requirement for good AR (at least in an HMD with current tech).