3 ms·
It was just easier I got out of the demo scene after the Commodore 64, but isn't the whole point that it's supposed to be hard, not easy? That's what makes it
by reaperducer 3y ago
It was just easier
I got out of the demo scene after the Commodore 64, but isn't the whole point that it's supposed to be hard, not easy? That's what makes it amazing.
- skrebbel 3y agoNo. There's a huge difference between "hard to put a hugely detailed 3d landscape into 4kb" and "hard to get a pixel on the screen because the damn dependencies can't be found and why do I have to edit a Makefile at all, can't it just compile everything and then run it?". At the risk of sounding dismissive, Linux was for the kinds people who enjoyed configuring stuff, digging through man pages, editing textfiles and then recompiling their kernels. It was for people who loved tuning their system 100% perfectly to their needs. Not for people who just wanted to code cool computer art. Actually I think most democoders, even the insanely good ones, have very little patience. The attractive thing about coding graphics is the dopamine cycle is short. It's code, run, woa cool!, code, run, woa cool!.