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Frostbite and Anvil run on DirectX and OpenGL-esq systems. IW engine even has games out on Wii. I kind of suspect that all the major engines out there have pret
by __alexs 15y ago
Frostbite and Anvil run on DirectX and OpenGL-esq systems. IW engine even has games out on Wii. I kind of suspect that all the major engines out there have pretty decent cross-platform support these days. The publishers don't like to be locked into any one console unless they are getting an exclusivity kick-back from Sony, Nintendo or Microsoft.
It might require Valve to get people to recompile their games and tweak some stuff, but like you say, Valve are a juggernaut.
- maximilianburke 15y agoI think you're mistaken, Frostbite doesn't run on any OpenGL-esque systems.
- __alexs 15y agoThe PS3 is OpenGL based. Specifically it's OpenGL ES with some extra proprietary Sony stuff. The important point is that the engine is not directly tied to any low-level rendering API and clearly has enough abstraction to be ported to multiple platforms with a reasonably low cost of development.
- Arelius 15y agoYour first comment isn't entirely accurate. While the PS3 does support PSGS, which is the library you are referring to, engines like FrostBite use the LibGCM interface, which has very little similarity to OpenGL.
- maximilianburke 15y agoThe PS3 is not OpenGL based, it provides an optional OpenGL-like layer should titles want to use it but rarely do any these days use it. Frostbite pokes the GPU FIFO directly using the libgcm.