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> Current public transport is like transport belts in Factorio. Fixed routes. This works ok in a simple old-fashioned economy (a few large employers, large hubs
by throw0101a 3y ago
> Current public transport is like transport belts in Factorio. Fixed routes. This works ok in a simple old-fashioned economy (a few large employers, large hubs where everyone goes to the same place).
It works just fine in new-fashioned economies as well because good public transit is made of networks and criss cross.
As an example, even in the middle of the night, the majority of Toronto's population has public transit available just a short walk away:
> Then in 2005, several routes were added so that east–west service would run on every grid street instead of alternate ones in much of the city. This has brought the Blue Night Network up to a total of 24 routes, serving 97% of the city's population within a 15-minute walk.
* https://en.wikipedia.org/wiki/Blue_Night_Network https://en.wikipedia.org/wiki/Blue_Night_Network
Stumble out of a bar at 3 AM? You can take the bus/streetcar home.
During the day the network is much more extensive, with more routes operating, so most people probably have to walk <10 minutes to get to a route (some routes though having more frequent service than others).
- HPsquared 3y agoTransfers add latency and uncertainty. It's just about tolerable on a metro system with trains every 5 minutes, but that's super expensive and only the largest, well-run cities have it.
- ttfkam 3y agoThe largest cities have the greatest need. Small towns that aren't high population centers aren't so strangled by traffic hopefully. And also hopefully are made to be more walkable and not spread out so unnecessarily. Rural areas are rural. One car or truck every mile or so isn't the problem we're talking about here. It's the hundred cars per mile chokepoints that are the issue.