3 ms·
Software economics can be a bit weird. I believe I've bought 3 licenses for "No Man's Sky" across 2 systems for around $40 total because I seem to have caught i
by hotpotamus 3y ago
Software economics can be a bit weird. I believe I've bought 3 licenses for "No Man's Sky" across 2 systems for around $40 total because I seem to have caught it at the right time. It's rather famous for under-delivering at launch but it seems that they sold so many copies and have a small team and have just kept iterating over the years to deliver on the initial promise and then some. So I think I got a great value and I bet that Hello Games still made lots of money.
I'd say that Minecraft is probably the most amazing value in that I paid $30ish for it in 2011 and it has been developed and added to ad nauseum ever since. I'm sure it helps that it became a cultural phenomenon of its own with all kinds of merchandise.
I suppose people latch onto those and get some unrealistic expectations (I currently make my living from SaaS, so I certainly understand the work that goes into a hosted product).
I mostly still prefer the old way of gaming though - give me a finished executable that I run locally and maybe a couple bugfixes here and there, but basically just leave it alone. You don't buy a painting from an artist and then expect them to keep changing it once it's done.