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I’ve grown comfortable with the idea that the win32 API is simply a gaming runtime now. I’m okay with this situation because A) I don’t have to give up any perf
by itsboring 3y ago
I’ve grown comfortable with the idea that the win32 API is simply a gaming runtime now. I’m okay with this situation because A) I don’t have to give up any performance (or at least none that I’ve been able to measure) and B) the Proton/WINE stack is still open source all the way down.
It could certainly be argued that I’m doing some mental gymnastics here, but I look at Proton/WINE as simply being part of the game engine. Traditional engines like Unity/Unreal have all kinds of translation layers and indirection.