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Apple’s headset claims to be >4K per eye, which is what the “8k” headsets of today offer. But they don’t have as compelling latency, hand tracking, or app deve
by jitl 3y ago
Apple’s headset claims to be >4K per eye, which is what the “8k” headsets of today offer.
But they don’t have as compelling latency, hand tracking, or app development toolkits
- throwuwu 3y agowdym by latency? From what I can find the vision pro is 90hz which is the minimum for sota headsets with 120 being targeted by higher end devices. There are lots of hand tracking solutions for headsets that don’t have it built in but for a lot of interactions you want more than one button anyways. I’d rather have my pick of engines and SDKs through the open XR standard then be stuck with whatever Apple cooks up.