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... but is this the year of linux desktop...?
by esjeon 3y ago
... but is this the year of linux desktop...?
- ekianjo 3y agonobody cares about the year of the Linux desktop anymore. Linux is already everywhere.
- Ygg2 3y agoLinux is only on servers/routers. And locked in Android's attic, in a padded cell.
- Ygg2 3y agoYear of Serenity OS I gave up on Linux desktop long time ago.
- gpderetta 3y agoDon't know about desktop [1], but it could be the year of the Linux handheld. [1] my personal YotLD was '99.
- Dalewyn 3y ago>the year of the Linux handheld. Android achieved that many years ago.
- Synaesthesia 3y agoAndroid is based on Linux but it's still not open source, got a lot of closed source stuff on top of it. I wouldn't exactly call it "Linux" which generally means GNU/Linux
- Ygg2 3y agoAndroid is as much Linux as it is SpongeBob SquarePants Battle for Bikini bottom. It runs Linux, but Linux is not its OS.
- pdntspa 3y agoIt's the year of the linux palmtop
- becquerel 3y agoIt is for me, personally. I moved over in 2022 to PopOS and haven't looked back once. Gaming is good (even better than Windows for some titles, like Elden Ring). Coding is better. Web-browsing is identical. OS annoyances are vastly better. I can stream myself playing Cyberpunk on Twitch, I can edit images in Krita. There's nothing I want to do on desktop Linux that I can't anymore. That's really kind of insane for me to accept, but it's real. Well done guys, it took like thirty years but you made a good OS. The caveat is I don't do anything highly specialised like high-end video-editing, which is where I hear the big gaps still are.
- sylens 3y agowhat GPU do you have in your desktop? I have a Nvidia 3070 and have been hesitant to switch over as I heard the support isn't as good as AMD
- ZekeSulastin 3y agoThe easiest thing to do would be to just try it as long as your distro packages or otherwise manages the nvidia driver (which PopOS does). I don’t use desktop Linux anymore, but when I had a 2060 I dual-booted it with Arch (btw) and it worked fine except for the whole EGLStreams-instead-of-GBM-for-Wayland thing - and that’s since been resolved.
- jeroenhd 3y agoHonestly, if Valve gives their Steam Machines concept another go with their much improved compatibility and operating system, I think they may have an actual chance. They'll need to come up with a replacement for their terrible Steam controller that tried and failed to be a mouse, but if they just stick the two sides of the Deck together I think they're already almost there. They'd also need to keep costs down like they do with the Deck and that's going to be a real challenge, but if they can get a controller + desktop out for about the price of the Deck but without the handheld performance restrictions, I think they can gain popularity.
- bjord 3y agoOut of curiosity, did you personally actually use the steam controller? From what I've read/heard, it was a bit tough to get used to, but appreciated by many. My impression was also that the steam deck touch pads were just the next step in [the steam controller]'s evolution, rather than something else altogether. All of that being said, I've unfortunately never had the opportunity to try it myself, so I don't really know.
- jeroenhd 3y agoI have one. I wanted to like it, but it just lacked. The feedback on the large directional buttons is limited, the controller isn't terribly comfortable to hold, and the ABXY buttons are at quite an awkward position. The trackpad to play PC games was an interesting idea, but it just didn't work for me because it lacked precision or range. My biggest issue is that the touchpad lack precision that a normal joystick would provide, and you need quite some force to push the directional buttons underneath the DPAD. It wasn't a complete design failure. I do miss the button on the end of the triggers, that was a smart choice. I find the Deck paddles a lot harder to press than the ones on the Steam controller. The deck took everything the Steam controller tried to do and just did it better. The trackpads is still there, including the force feedback, but it's no longer used in place of usual controls. With these lessons learned, I think Valve will be able to design an awesome controller!