3 ms·
The long tail of Steam (PC) games aren't really made for small screens and controllers. For a game to be "verified", it needs to fully support controllers, have
by izacus 3y ago
The long tail of Steam (PC) games aren't really made for small screens and controllers. For a game to be "verified", it needs to fully support controllers, have readable text on a 8" 1280x800 screen and run well on Deck's hardware using Proton.
As more older Steam games went through the process, less % of games actually fulfill those conditions (main reason I'm personally seeing is either "small text" or a launcher that requires use of mouse to click "Play" before the game starts).
- fendy3002 3y agoEven witcher 3 that's verified have small text. Not too bad but I prefer it to be slightly larger.
- kibwen 3y agoIt seems like a lot of games that would be green/verified are classed as yellow/playable solely because of small text, which is equivalent to being verified if you use your docked Steam Deck as a cheap gaming PC first and a handheld second.
- fendy3002 3y agoYeah but the situation isn't limited to deck, though deck makes it worse since the screen is smaller than average monitor. Modern games without a big ass high res monitor will have text that's too small to be enjoyable.
- JKCalhoun 3y agoI believe too they don't even waste time verifying indie games that have too few sales. My game was written for the Steam Deck but I don't hope to ever get my title "verified". I inly sold maybe 200 copies, ha ha.
- MiddleEndian 3y agoWhat is the dev experience like? Did you do your development on the Steam Deck itself?
- JKCalhoun 3y agoI did for the Linux port (using CLion and CMake files). But as I've said, I ended up dropping it before shipping since Proton on Steam Deck ran my Windows port so well. In the end, perhaps sadly, the Steam Deck was for testing only. I rarely boot into the Desktop any longer. CMake, BTW, was a great way for someone like me who does not know Visual Studio to get something working on Windows. (Xcode is familiar to me so I didn't bother trying to generate the Xcode project from CMake.) SDL2 is the amazing framework I found for cross-platform development. Just the right level of abstraction for my code-it-in-C game projects.
- MiddleEndian 3y agoFunny enough I am also working on a game project and use SDL2 for the cross-platform aspects (I don't need to learn some incredibly specific IDE, I get the control, but it abstracts away all the more boring stuff), but I specifically want to target the Steam Deck for my next PC game project. Thanks for the tips!