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Of course, but aside from standardisation defined details, it also depends on your compiler's standard library implementation, and those are not all made equal,
by physicsguy 3y ago
Of course, but aside from standardisation defined details, it also depends on your compiler's standard library implementation, and those are not all made equal, especially if you've got to build something both for Windows and Linux.
- jb1991 3y agoWell, your compiler's standard library implementation should follow the C++ standard, and if your code expects what the standard requires, in most cases you should be fine. The problem is when code is written with certain behavior in mind that is not in the standard because the developer has gotten used to a particular compiler's liberties that extend beyond the standard, and then if they port to another platform, complications can ensue.