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32" displays are a sweet spot in size for me as long as the pixel density is >200 ppi, but more for graphics applications than text editors. For 3D applications
by 111111IIIIIII 3y ago
32" displays are a sweet spot in size for me as long as the pixel density is >200 ppi, but more for graphics applications than text editors. For 3D applications especially, it's very beneficial to have a lot of area on one screen since the GUI default layouts tend to fit best on 16:9 screens or close to that and larger screens give you larger multi-viewport layouts. 24 inch displays just couldn't come close here. 32" allows me to work in a 4 viewport layout all day long. It's also nice in IDEs, but my main purpose is various graphics applications. And sure I could fiddle endlessly with multi-display layouts but that's such a time suck and every application is completely different so I wouldn't bother no matter what my screen size is.
- j45 3y agoIt makes total sense for graphical applications especially with 3d and the emergent VR/AR stuff and something I'll have to keep in mind. 24 definitely can be a bit tight, but realistic for 3 monitor setup. If I was going with only 2 monitors for software development, or mainly text work, there are nice 2K monitors that are about 25" that are perfect. I have two older 27" 2K monitors as well and they tend to be too big in the long run, and 3 were untenable.