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I do UX research for a complex simulation training device. We record and catalogue dozens of hours of video. You would be amazed how many users miss key inform
by scyzoryk_xyz 3y ago
I do UX research for a complex simulation training device. We record and catalogue dozens of hours of video.
You would be amazed how many users miss key information presented to them. You’d think you can plan and predict, but they always manage to find a new and surprising way to just not get stuff.
UX testing on simplest grittiest prototypes yields the best results in my experience. The more work you put into it before showing it to users, the more irritated you will be.
- timeon 3y agoLot of us do not read instructions. Especially if it is first thing presented.
- scyzoryk_xyz 3y agoWhat we’re working on is more than that - it’s an interactive hardware/software device with game-mechanics. Users’ attentions shift and come in and out of focus as they become acquainted with it. There are moments when they will read an instruction, and there are moments when they will miss it.