4 ms·
Pretty great intro paragraph. The eloquent writing and interesting ideas motivate me to keep reading: > Data is all we have. Data is what we need to transform
by kaycebasques 3y ago
Pretty great intro paragraph. The eloquent writing and interesting ideas motivate me to keep reading:
> Data is all we have. Data is what we need to transform in order to create a user experience. Data is what we load when we open a document. Data is the graphics on the screen, the pulses from the buttons on your gamepad, the cause of your speakers producing waves in the air, the method by which you level up and how the bad guy knew where you were so as to shoot at you. Data is how long the dynamite took to explode and how many rings you dropped when you fell on the spikes. It is the current position and velocity of every particle in the beautiful scene that ended the game which was loaded off the disc and into your life via transformations by machinery driven by decoded instructions themselves ordered by assemblers instructed by compilers fed with source-code.
- crabmusket 3y agoI see these ideas in a lot of data-oriented-design literature and it always struck me as needlessly reductive. Maybe it's useful to set the scene and provide a "cold shower" to get you out of an OOP-abstraction state of mind. But aside from that it seems about as useful as an engineer saying "look around! everything is made of atoms! engineering is fundamentally about moving atoms!" Which is not wrong, just not really going to help actually do any engineering.