36 ms·
Have seen this coded in practice, holding the entire graph in memory (millions of vertices, billions of edges). It was pretty darn fast. A question I have wrt
by WinLychee 3y ago
Have seen this coded in practice, holding the entire graph in memory (millions of vertices, billions of edges). It was pretty darn fast.
A question I have wrt memory access for CSR: is the access pattern suboptimal still? While there is less pointer chasing, I believe you are not guaranteed for the edge data of adjacent nodes to be adjacent in memory, thus there is still potential for many cache misses.
Another open question is whether you can further compress the CSR representation. For float-based edge data I think quantization works well, and I believe you can further compress the ROW/COL indices (delta encoding for the former). Compression potentially helps here because you can fit more in cache and can shove more edges into the CPU.
- pgera 3y ago> I believe you are not guaranteed for the edge data of adjacent nodes to be adjacent in memory The edge data of a particular node is contiguous, but yes, the edge data of a collection of nodes is not contiguous. You can reorder (permute) the graph for some metric as a preprocessing step so that you get better locality for your average access pattern. This only works for static graphs though. > For float-based edge data I think quantization works well, and I believe you can further compress the ROW/COL indices Yes, index compression is pretty well studied and understood. The challenge here is mostly good compression ratio and high decompression performance. There are a couple of works that I'm aware of that do this for gpus. This repo by Mo Sha et al. (https://github.com/desert0616/GCGT https://github.com/desert0616/GCGT) is pretty good, and I also did some work in this space (https://github.com/pgera/efg https://github.com/pgera/efg).
- WinLychee 3y agoAwesome, thanks! Hacking on something in this space atm ;D
- WinLychee 3y agoOh one more question (checked out your repo): why the usage of GPUs here vs CPUs? The possibility of more parallelism when traversing the graph versus CPU?
- pgera 3y agoYes, you can get good performance on GPUs due to the parallelism and memory bandwidth. On a new GPU like H100, I believe you can do ~ 50-100 GTEPS (billions of traversed edges per sec) in a BFS. I'm not sure where the state of the art on CPUs is at, but you can certainly do efficient implementations on CPUs too. This paper is a few years old (https://people.csail.mit.edu/jshun/spaa2018.pdf https://people.csail.mit.edu/jshun/spaa2018.pdf), but has some numbers. For CPU based index compression/decompression, the webgraph framework is quite mature and widely used and there's also Ligra+ that does it.
- WinLychee 3y agoVery cool, will digest all this! For my use-case CPU + lots of RAM has been fast enough, and there's a balance between per-thread latency and throughput (serving data concurrently). I'm definitely interested in compressing down the graph data further to see if I can drop latency further, will see if I can adapt some of this. Super neat to see this on GPUs, will check that out too. Also a fan of https://github.com/frankmcsherry/COST https://github.com/frankmcsherry/COST if you've seen it before as well!
- VHRanger 3y ago> A question I have wrt memory access for CSR: is the access pattern suboptimal still? While there is less pointer chasing, I believe you are not guaranteed for the edge data of adjacent nodes to be adjacent in memory, thus there is still potential for many cache misses. Yes, you still get cache misses, but much much fewer. You can also lay the graph array order out to minimize cache misses. This is something I've been looking into, but haven't implemented personally. For example, the Eytzinger layout makes binary search much faster than a sorted array order [1]. Similarly for graphs, depending on the usecase you have Reverse Cuthill-McKee: https://docs.scipy.org/doc/scipy/reference/generated/scipy.sparse.csgraph.reverse_cuthill_mckee.html#scipy.sparse.csgraph.reverse_cuthill_mckee https://docs.scipy.org/doc/scipy/reference/generated/scipy.s... You can also just embed the graph into 1d, then take the sorted (or Eytzinger) order of the 1d embedding values, which should minimize average traversal cache miss. > Another open question is whether you can further compress the CSR representation. For float-based edge data I think quantization works well, and I believe you can further compress the ROW/COL indices (delta encoding for the former). Compression potentially helps here because you can fit more in cache and can shove more edges into the CPU. Yes, that's fairly well studied. [1] https://algorithmica.org/en/eytzinger https://algorithmica.org/en/eytzinger
- pgera 3y ago>You can also lay the graph array order out to minimize cache misses. This is something I've been looking into, but haven't implemented personally. The issue with RCM is that it only works for undirected graphs, from what I remember. I'm less familiar with GNNs, but if you are trying to optimize for arbitrary BFS type traversals, an easy trick is to just do a few traversals from random sources and average the results. This can be used to reorder the graph and works pretty well in practice.
- VHRanger 3y agoRight, RCM assumes a symmetric matrix. Doing something like a single pass of 1d embedding algos like GGVec [1] (note: I wrote the algo, but it's effectively just the GLoVe algo for general graphs) or ProNE (if you have enough RAM) are also very cheap computationally [1] https://github.com/VHRanger/nodevectors https://github.com/VHRanger/nodevectors