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Meta is kind of the Xerox PARC of VR, in that they're doing a lot of great research but utterly failing to productize it. Think for example of their work on vi
by turnsout 3y ago
Meta is kind of the Xerox PARC of VR, in that they're doing a lot of great research but utterly failing to productize it.
Think for example of their work on virtual avatars [0]. That research is FOUR years old but looks about 1000 times better than Apple's "Personas" from visionOS. But Apple will actually ship.
[0]: https://www.wired.com/story/facebook-oculus-codec-avatars-vr/ https://www.wired.com/story/facebook-oculus-codec-avatars-vr...
- solardev 3y agoLol if that's what their researchers made, how did we end up with disembodied legless wii avatars?
- orbifold 3y agoThe hardware they have in production is underpowered and wouldn't be able to render those high fidelity avatars. That is also why their version of the meta verse looks like it does. They want to be independent of the "legacy" platforms, so their device has to do all of the compute while also being affordable for wide adoption.
- turnsout 3y agoBecause no one told them they could add a zero to the price of the headset. haha
- cubefox 3y agoThey also had prototypes with a reverse passthrough screen. They didn't ship it likely because they are focused on low cost.